From 44a44c9a7e1ad2f9f8a878d8c9f3cc408e0aa40a Mon Sep 17 00:00:00 2001 From: Bob Sturm Date: Wed, 28 Sep 2022 08:24:52 +0000 Subject: [PATCH 1/3] Added interesting historical information. --- README.md | 10 ++++++++++ 1 file changed, 10 insertions(+) diff --git a/README.md b/README.md index 75c25b0..6ead26b 100644 --- a/README.md +++ b/README.md @@ -28,6 +28,16 @@ The default block size (3000) is really high to prevent CPU glitches - be used, but take a long time to process, after which they can be saved as "brain" files and instantly reloaded. +_Historical note_: Samplebrain is an example of a sound synthesis method +called "concatenative sound synthesis" (CSS). Canadian composer John Oswald +used this method in his work [plunderphonics](http://www.plunderphonics.com) +starting in the 1980s. While Oswald worked manually assembling his works, +automated approaches were developed and explored by several in the early 2000s, +e.g.: Zils and Pachet in 2001 -- who call it "Musical Mosaicing" -- +Schwarz in his 2004 PhD thesis [Data-Driven Concatenative Sound Synthesis](https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=&ved=2ahUKEwiHlruIgrf6AhWhXfEDHaQFBsAQFnoECAkQAQ&url=http%3A%2F%2Frecherche.ircam.fr%2Fanasyn%2Fschwarz%2Fthesis%2Freport.pdf&usg=AOvVaw1TMAkjeJhNq3anf9f_CaR5), +and multimedia artist Sven König in his 2006 project [sCrAmBlEd?HaCkZ!](https://www.youtube.com/watch?v=eRlhKaxcKpA). +For an overview of early work in this area, see D. Schwarz, "Concatenative sound synthesis: The early years", J. New Music Research, vol. 35, no. 1, 2006. [https://doi.org/10.1080/09298210600696857](https://doi.org/10.1080/09298210600696857) + # [Demo brain session](https://static.thentrythis.org/samplebrain/demo.samplebrain) Load this file using "load session" not "load brain" (sessions contain From 0adc55d95b01149b58697e98df79594f0f5d6561 Mon Sep 17 00:00:00 2001 From: Bob Sturm Date: Wed, 28 Sep 2022 08:43:51 +0000 Subject: [PATCH 2/3] Added historical info --- README.md | 23 ++++++++++++++--------- 1 file changed, 14 insertions(+), 9 deletions(-) diff --git a/README.md b/README.md index 6ead26b..a4b0f42 100644 --- a/README.md +++ b/README.md @@ -28,15 +28,20 @@ The default block size (3000) is really high to prevent CPU glitches - be used, but take a long time to process, after which they can be saved as "brain" files and instantly reloaded. -_Historical note_: Samplebrain is an example of a sound synthesis method -called "concatenative sound synthesis" (CSS). Canadian composer John Oswald -used this method in his work [plunderphonics](http://www.plunderphonics.com) -starting in the 1980s. While Oswald worked manually assembling his works, -automated approaches were developed and explored by several in the early 2000s, -e.g.: Zils and Pachet in 2001 -- who call it "Musical Mosaicing" -- -Schwarz in his 2004 PhD thesis [Data-Driven Concatenative Sound Synthesis](https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=&ved=2ahUKEwiHlruIgrf6AhWhXfEDHaQFBsAQFnoECAkQAQ&url=http%3A%2F%2Frecherche.ircam.fr%2Fanasyn%2Fschwarz%2Fthesis%2Freport.pdf&usg=AOvVaw1TMAkjeJhNq3anf9f_CaR5), -and multimedia artist Sven König in his 2006 project [sCrAmBlEd?HaCkZ!](https://www.youtube.com/watch?v=eRlhKaxcKpA). -For an overview of early work in this area, see D. Schwarz, "Concatenative sound synthesis: The early years", J. New Music Research, vol. 35, no. 1, 2006. [https://doi.org/10.1080/09298210600696857](https://doi.org/10.1080/09298210600696857) +_Historical note_: Samplebrain is a method of sound synthesis called +"concatenative sound synthesis" (CSS), which was developed in speech synthesis +research in the 1990s: the computer is made to speak by concatenating +phonetic "units" together extracted from a database of recorded speech. +This was adapted for musical purposes in the early 2000s, with many +researchers calling it by different names: +- A. Zils and F. Pachet, “Musical mosaicing,” in Proc. COST G-6 Conf. Digital Audio Effects, (Limerick, Ireland), 2001. +- A. Lazier and P. Cook, “Mosievius: Feature driven interactive audio mosaicing,” in Proc. COST G-6 Conf. Digital Audio Effects, (Queen Mary, University of London), 2003. +- D. Schwarz, "Data-Driven Concatenative Sound Synthesis." PhD thesis, l’Université Paris 6 – Pierre et Marie Curie, 2004. +For an overview of early computer music research in this area, see D. Schwarz, "Concatenative sound synthesis: The early years", J. New Music Research, vol. 35, no. 1, 2006. [https://doi.org/10.1080/09298210600696857](https://doi.org/10.1080/09298210600696857) +- [sCrAmBlEd?HaCkZ!](https://www.wired.com/2006/04/the-man-behind-scrambled-hackz/) by Sven König in 2006. +See also the work of Canadian composer John Oswald, who _manually_ explored such approaches +in his [plunderphonics](http://www.plunderphonics.com) work + # [Demo brain session](https://static.thentrythis.org/samplebrain/demo.samplebrain) From 7f71a8ce27b64e124d1dbc043ca2bcc032dec5a2 Mon Sep 17 00:00:00 2001 From: Bob Sturm Date: Wed, 28 Sep 2022 08:45:14 +0000 Subject: [PATCH 3/3] Added historical info --- README.md | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index a4b0f42..4a0c6c0 100644 --- a/README.md +++ b/README.md @@ -37,9 +37,10 @@ researchers calling it by different names: - A. Zils and F. Pachet, “Musical mosaicing,” in Proc. COST G-6 Conf. Digital Audio Effects, (Limerick, Ireland), 2001. - A. Lazier and P. Cook, “Mosievius: Feature driven interactive audio mosaicing,” in Proc. COST G-6 Conf. Digital Audio Effects, (Queen Mary, University of London), 2003. - D. Schwarz, "Data-Driven Concatenative Sound Synthesis." PhD thesis, l’Université Paris 6 – Pierre et Marie Curie, 2004. -For an overview of early computer music research in this area, see D. Schwarz, "Concatenative sound synthesis: The early years", J. New Music Research, vol. 35, no. 1, 2006. [https://doi.org/10.1080/09298210600696857](https://doi.org/10.1080/09298210600696857) - [sCrAmBlEd?HaCkZ!](https://www.wired.com/2006/04/the-man-behind-scrambled-hackz/) by Sven König in 2006. -See also the work of Canadian composer John Oswald, who _manually_ explored such approaches + +For an overview of early computer music research in this area, see D. Schwarz, "Concatenative sound synthesis: The early years", J. New Music Research, vol. 35, no. 1, 2006. [https://doi.org/10.1080/09298210600696857](https://doi.org/10.1080/09298210600696857) +See also the work of Canadian composer John Oswald in the 1980s, who _manually_ explored such approaches in his [plunderphonics](http://www.plunderphonics.com) work