+#### Ubuntu
$ sudo add-apt-repository ppa:thentrythis/samplebrain
$ sudo apt update
$ sudo apt install samplebrain
@@ -67,92 +70,13 @@ If you'd like the right font, optionally:
$ sudo apt install ttf-mscorefonts-installer
-# Old/broken/spurious binaries
-
-* **Windows* *: [samplebrain_0.18_win.zip](https://static.thentrythis.org/samplebrain/samplebrain_0.18_win.zip)
-* **Mac (intel)**: [samplebrain_0.18_macintel.zip](https://static.thentrythis.org/samplebrain/samplebrain_0.18_macintel.zip)
-* **Mac (m1)**: [samplebrain_0.18_m1_v2.dmg](https://static.thentrythis.org/samplebrain/samplebrain_0.18_m1_v2.dmg)
-
-# Building from source
-## Linux (Ubuntu)
-Install libraries for the sample engine (use brew on mac, MinGW on win):
-
- $ sudo apt install libsndfile1-dev portaudio19-dev liblo-dev libfftw3-dev
-
-Install dependencies for the interface:
-
- $ sudo apt install build-essential qtcreator qt5-default
-
-Build & run it:
-
- $ mkdir build
- $ cd build
- $ qmake ..
- $ make
- $ sudo make install
- $ samplebrain
-
-## Mac
-Install libraries for sample engine:
-
- $ brew install fftw portaudio liblo libsndfile
-
-Install dependencies for the interface:
-
- $ brew install qt
- $ brew link qt
-
-Build & run it:
-
- $ mkdir build
- $ cd build
- $ qmake ..
- $ make
-
-`samplebrain.app` should then be in the app folder for you to run.
-
-# Mac build additions
-
-To make a mac app bundle:
-
-Run `macdeployqt` which copies all dependencies inside the app.
-
- $ cd build
- $ macdeployqt
-
-If the icon is not visible, you might need to copy desktop/samplebrain.icns (the icon) to the Resources directory in the app bundle.
-
- $ cp ../desktop/samplebrain.icns samplebrain.app/Contents/Resources
-
-Then edit Info.plist to add samplebrain.icns to CFBundleIconFile. Key `CFBundleIconFile` should match:
-
- + Samplebrain chops samples up into a 'brain' of interconnected small sections called blocks which are connected into a network by similarity. It processes a target sample, chopping it up into blocks in the same way, and tries to match each block with one in it's brain to play in realtime. +
++ This allows you to interpret a sound with a different one. As we worked on it (during 2015 and 2016) we gradually added more and more tweakable parameters until it became slightly out of control. +
+