samplebrain/brain/src/block_stream.h

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// Copyright (C) 2022 Then Try This
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//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include <vector>
#include "window.h"
#include "block.h"
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#include "spiralcore/sample.h"
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#include "block_source.h"
#ifndef BLOCK_STREAM
#define BLOCK_STREAM
namespace spiralcore {
// the block stream takes incoming audio and chops it up into blocks
// in realtime, for providing them to the renderer (in place of a
// source brain)
class block_stream : public block_source {
public:
block_stream();
virtual ~block_stream();
void init(u32 block_size, u32 overlap, window::type t, bool ditchpcm=false);
// for the moment ignores right channel
void process(const sample &left, const sample &right);
virtual const block &get_block(u32 index) const;
virtual u32 get_num_blocks() const { return UINT_MAX; }
u32 last_block_index() const { return m_block_index_offset+m_blocks.size()-1; }
class worker {
public:
worker(u32 id, window *w);
enum worker_status { READY=0, ACTIVATE, WORKING, FINISHED };
void run();
u32 m_id;
worker_status m_status;
pthread_mutex_t* m_worker_mutex;
sample m_region;
block *m_output;
window *m_window;
u32 m_block_index;
pthread_t *m_thread;
};
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private:
void scatter_gather(u32 block_index, const sample &region);
vector<worker*> m_workers;
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bool m_ready;
u32 m_block_index;
u32 m_block_position;
u32 m_buffer_position;
sample m_buffer;
window m_window;
u32 m_block_index_offset;
vector<block> m_blocks;
mutable s32 m_sent_block_index;
block *m_dummy_block;
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};
}
#endif