text: start a new line with Enter key

Finish writing with click or `Escape` key.

close #30
This commit is contained in:
abakkk 2020-06-06 00:13:21 +02:00
parent c087e359d9
commit 755b3d79c9
2 changed files with 39 additions and 24 deletions

61
draw.js
View File

@ -248,13 +248,13 @@ var DrawingArea = new Lang.Class({
let [x, y] = event.get_coords();
let shiftPressed = event.has_shift_modifier();
// stop writing
if (this.currentElement && this.currentElement.shape == Shapes.TEXT && this.currentElement.state == TextState.WRITING ) {
if (this.currentElement && this.currentElement.shape == Shapes.TEXT && this.currentElement.state == TextState.WRITING) {
// finish writing
this._stopWriting();
}
// hide helper
if (this.helper.visible) {
// hide helper
this.helper.hideHelp();
return Clutter.EVENT_STOP;
}
@ -296,31 +296,27 @@ var DrawingArea = new Lang.Class({
},
_onKeyPressed: function(actor, event) {
if (event.get_key_symbol() == Clutter.KEY_Escape) {
if (this.helper.visible)
this.helper.hideHelp();
else
this.emit('stop-drawing');
return Clutter.EVENT_STOP;
} else if (this.currentElement && this.currentElement.shape == Shapes.TEXT && this.currentElement.state == TextState.WRITING) {
if (event.get_key_symbol() == Clutter.KEY_BackSpace) {
if (this.currentElement && this.currentElement.shape == Shapes.TEXT && this.currentElement.state == TextState.WRITING) {
if (event.get_key_symbol() == Clutter.KEY_Escape) {
// finish writing
this._stopWriting();
} else if (event.get_key_symbol() == Clutter.KEY_BackSpace) {
this.currentElement.text = this.currentElement.text.slice(0, -1);
this._updateTextCursorTimeout();
} else if (event.has_control_modifier() && event.get_key_symbol() == 118) {
// Ctrl + V
// Ctrl + V
St.Clipboard.get_default().get_text(St.ClipboardType.CLIPBOARD, (clipBoard, clipText) => {
this.currentElement.text += clipText;
this._updateTextCursorTimeout();
this._redisplay();
});
return Clutter.EVENT_STOP;
} else if (event.get_key_symbol() == Clutter.KEY_Return || event.get_key_symbol() == 65421) {
// stop writing
// Clutter.KEY_Return is "Enter" and 65421 is KP_Enter
this._stopWriting();
// Clutter.KEY_Return is "Enter" and 65421 is KP_Enter
// start a new line
let startNewLine = true;
this._stopWriting(startNewLine);
} else if (event.has_control_modifier()){
// it's a shortcut, do not write text
// it is a shortcut, do not write text
return Clutter.EVENT_PROPAGATE;
} else {
let unicode = event.get_key_unicode();
@ -329,6 +325,13 @@ var DrawingArea = new Lang.Class({
}
this._redisplay();
return Clutter.EVENT_STOP;
} else if (event.get_key_symbol() == Clutter.KEY_Escape) {
if (this.helper.visible)
this.helper.hideHelp();
else
this.emit('stop-drawing');
return Clutter.EVENT_STOP;
} else {
return Clutter.EVENT_PROPAGATE;
@ -407,11 +410,11 @@ var DrawingArea = new Lang.Class({
(this.currentShape == Shapes.NONE ||
Math.hypot(this.currentElement.points[1][0] - this.currentElement.points[0][0], this.currentElement.points[1][1] - this.currentElement.points[0][1]) > 3)) {
// start writing
if (this.currentElement.shape == Shapes.TEXT && this.currentElement.state == TextState.DRAWING) {
// start writing
this.currentElement.state = TextState.WRITING;
this.currentElement.text = '';
this.emit('show-osd', null, _("Type your text\nand press Enter"), "", -1);
this.emit('show-osd', null, _("Type your text\nand press <i>Escape</i>"), "", -1);
this._updateTextCursorTimeout();
this.textHasCursor = true;
this._redisplay();
@ -445,11 +448,23 @@ var DrawingArea = new Lang.Class({
this.updatePointerCursor(controlPressed);
},
_stopWriting: function() {
_stopWriting: function(startNewLine) {
if (this.currentElement.text.length > 0)
this.elements.push(this.currentElement);
this.currentElement = null;
this._stopTextCursorTimeout();
if (startNewLine && this.currentElement.points.length == 2) {
// copy object, the original keep existing in this.elements
this.currentElement = Object.create(this.currentElement);
let height = Math.abs(this.currentElement.points[1][1] - this.currentElement.points[0][1]);
// define a new 'points' array, the original keep existing in this.elements
this.currentElement.points = [
[this.currentElement.points[0][0], this.currentElement.points[0][1] + height],
[this.currentElement.points[1][0], this.currentElement.points[1][1] + height]
];
this.currentElement.text = "";
} else {
this.currentElement = null;
this._stopTextCursorTimeout();
}
this._redisplay();
},

View File

@ -72,7 +72,7 @@ msgstr ""
msgid ""
"Type your text\n"
"and press Enter"
"and press <i>Escape</i>"
msgstr ""
msgid "Screenshot"