Pointer cursor when writing

This commit is contained in:
abakkk 2020-06-28 18:37:42 +02:00
parent 9199fbd82b
commit 0d42d69f91
1 changed files with 5 additions and 2 deletions

View File

@ -682,12 +682,12 @@ var DrawingArea = new Lang.Class({
this._updateTextCursorTimeout();
this.textHasCursor = true;
this._redisplay();
this.updatePointerCursor();
this.textEntry = new St.Entry({ visible: false });
this.get_parent().add_child(this.textEntry);
this.textEntry.grab_key_focus();
this.updateActionMode();
this.updatePointerCursor();
this.textEntry.clutterText.connect('activate', (clutterText) => {
let startNewLine = true;
@ -749,6 +749,7 @@ var DrawingArea = new Lang.Class({
delete this.textEntry;
this.grab_key_focus();
this.updateActionMode();
this.updatePointerCursor();
}
this._redisplay();
@ -766,7 +767,9 @@ var DrawingArea = new Lang.Class({
this.setPointerCursor('CROSSHAIR');
else if (this.hasManipulationTool)
this.setPointerCursor(this.grabbedElement ? 'MOVE_OR_RESIZE_WINDOW' : 'DEFAULT');
else if (!this.currentElement || (this.currentElement.shape == Shapes.TEXT && this.isWriting))
else if (this.currentElement && this.currentElement.shape == Shapes.TEXT && this.isWriting)
this.setPointerCursor('IBEAM');
else if (!this.currentElement)
this.setPointerCursor(this.currentTool == Shapes.NONE ? 'POINTING_HAND' : 'CROSSHAIR');
else if (this.currentElement.shape != Shapes.NONE && controlPressed)
this.setPointerCursor('MOVE_OR_RESIZE_WINDOW');